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I come on Newgrounds to find nice music and occasionally play a game. I love to review though I tend to avoid writing bad reviews. No point in making the bad worse...
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Whistle Status: Normal
Exp. Points: 1,010 / 1,110
Exp. Rank #: 28,688
Voting Pow.: 5.22 votes
BBS Posts: 2 (0.01 per day)
Flash Reviews: 20
Music Reviews: 86
Trophies: 0
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All Flash Reviews
20 Reviews | 3 w/ Responses
Ther wasn't too much fun in it and it was difficult to make any turns. Overall this was a game I thought there was no need to get good at.
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"Kind of reminds me of Devil May Cry 3"
It is interesting to watch, a little awkward perhaps, but all in all very similar to the story in DMC3. It wasn't terrible, but compared to some of the other stick fights on NG, adding a story just doesn't cut it.
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For a preview it looks good. The Sephiroth bit was unexpected. I would suggest you come up with slightly better names for the characters though, mainly some real ones.
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I hope this is just the beta, it would be much more exciting if the level had some nice background, cool looking textures and such rather than just a plain level that looks as if its been drawn in Paint. That needs a lot more effort. The game itself is hardly good at this point, and you'll need a lot of things to make it better.
As a start, you should try to make it a little more...well I don't know what word to use, but the fact is that when both Megaman and Zero can jump tremendous distances and kill every enemy in one hit there is a serious problem.
Oh and of course don't make the levels so straightforward. And if possible add a Dash ability!
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Firstly, you really shouldn't have changed the appearance of your character from issue 1 to 2. You definetly need to work on your animation, because in today's society, in order for a Flash like this to be good, it's got to be really good. Basic flash animations usually are meant to be funny.
I gave you a few points mainly because you put {The Traveller} in there. Still, things you could have done to make it better:
-Don't feel time as a pressure. The people on NG won't kill you if you don't have a due date. Take longer but make it good.
-Take some time to get a little better at animations.
-Don't make any more rapid changes to the character, keep him close (or relatively close if you want to make him look better) to what he is now.
The story has some potential, though I felt a little wierd seeing the DBZ-type thing...
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I didn't really like the music, but overall it was really cool.
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When I first started, I was somewhat disappointed, because the general presentation of the game was poor. Not that it was bad, it's just that the 2nd game seemed much better.
But I started playing it, and having played the other two, I managed to get a few gold stars, perfects and obviously got stuck on the hard songs. But I wouldn't blame you for that, your intent was to make a game and it's not for me to decide that it sucks because it's too hard.
Now the thing is I love the new stuff. I noticed you added in the progress of the song, which is great, and damn helpful. The songs themselves were poorly chosen in my opinion, they remind me a lot of the Rockband songs, most of which aren't that good. Some of them were okay, but they quickly got boring.
Another thing that somewhat annoyed me was the extreme duration of the songs. The average length jumped up to 3-4 minutes. That was a pain when I first started playing, especially when I was aiming for perfects and lost it just at the end. But again , I wouldn'tpenalize for that.
So what really brings the game down comes down to a few things:
1) Poor presentation. I'm sorry, but when I first started up this game, I just thought to myself, "Wow, this looks worse than the second one."
2) This is a small point, but I don't like the new stickman. -0.001 for that. I prefer the flaming guitar.
3) Songs are of poor choice. There are some good ones, but most are very annoying long ones. Variety = good, but most of these are the same style and are all boring to me.
4) I prefer the old controls.
Most of these are my own opinion, so don't take it harshly, but all in all, I played for about two hours and don't plan on playing again as opposed to the second one which I played for days in an effort to get all perfects (which I still am aiming for and still play). I'm not sure what it is, but I think those four points are what made the second game better.
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Nothing overly hilarious, but it kept me interested for its own duration.
Author's Response:
Sweet, that's what I like to hear. Thanks.
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The animation was poor, even terrible. You see basic flash animations going around with awesome combat scenese and such so this just doesn't cut it.
The idea was great, and I actually laughed.
And the music, strangely enough it fit in. I have no idea how that music can fit in with someone who is high but hell, it does.
So if you work on your animation, you could probably make something great.
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Well, since this game has already been criticized in every way, I'll just note a few things I would like to see in a future installment.
1) Something that tells you how close you are to the next multiplier.
2) A third level of difficulty.
3) More unlockables.
4) More songs.
5) Instead of the hits over total notes so far, make something like hits - misses
Really great, though I must admit the pro songs are difficult. Managed to gold star all of them and perfect one.
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